Maps will look less ugly now that we have floating rocks with trees on them everywhere !

Because emm.. why not?!

Been rewriting the rendering algorithm during this week. I couldn’t exactly go without optimizing anything since our game features the extreme zoom out ( aka strategic zoom ), and once everything is zoomed out you’ll be supposed to see all these small units and bases. Without those optimizations, you can say bye-bye to your mid-range PC or the strategic zoom =]