Happy 2012 !
It may sound lame, I’ve only worked on a new model importer lately because our modelers were having trouble importing FBX format ( which I wrote pretty badly ) into our game. As you can see on that fancy gif, I decided to go and use Valve’s very own 3D model format because apparently it’s way simpler and more game-oriented than the complex FBX one.
As for the rest, I mostly enjoyed my relaxing days where I provided 0% of progress to the whole project, other team members did the same thing or just went into the full-panic mode in order to prepare for their exams =P
( Antlion model is owned by Valve, but I made that crappy animation )