First, I’m kind of late but Merry Christmas to ya all
Second, there been lots of bug fixing , and planning. I’ve tried implementing a new animation system which would grant me even more control over my animations, but sadly after a huge time of work I failed doing it and noticed that it would be better if I left my animation system as it is. Although I might reconsider later and try to implement it again =)
For now , I successfully implemented sword attacks and made them work on both clients( it was kind of a dilemma, didn’t exactly know how I would make it work )
Here have some gif animation !
Can’t believe I forgot to redirect those two domains to this blog, well now at least if any one visits one of the domains they’ll get redirected to my blog instead of that “parked domain” page =)
I’ve read lots of useful articles and saw many interesting ideas I could implement into my game.
There was one thing really annoying me, giving me headaches, blending two animations together it was
after lot’s of tries, I finally succeeded making it ( partially ) work.
Yay! look at the guy =D
Just a dev version of my animation Editor,
Here’s the download link
- XNA 3.1
- .NET framework 3.5 or something, anyway you probably already have that
Some unclear stuff :
- Clicking on Animation line on the top sends you to Animation Proprieties
- Right click hold on a bone = rotate bone, it’ll rotate it towards the mouse position
- Those weird things on the top under the animation name = frames, clicking them shows more options
- Clicking a bone gets you more options, for framed sprites you can change the frame
- Mouse scroll = Zoom
Any kind of advice or improvements appreciated =)
Also as for spelling mistakes, I’ll fix them later
Don’t expect any posts next week, will get back to work on friday (11 Dec)
That’s right ! Now imagine that screen all wavy and moving
That is the beauty of pixel shaders, yet another thing flash doesn’t have =)
Rewrote my camera system to include zooming and camera rotating =)
Also made a new character, slightly more detailed.
He’s a bit ugleh but don’t worry, I’ll make him prettier once I finish some stuff.