Maps will look less ugly now that we have floating rocks with trees on them everywhere !
Because emm.. why not?!
Been rewriting the rendering algorithm during this week. I couldn’t exactly go without optimizing anything since our game features the extreme zoom out ( aka strategic zoom ), and once everything is zoomed out you’ll be supposed to see all these small units and bases. Without those optimizations, you can say bye-bye to your mid-range PC or the strategic zoom =]
The first networking test has worked successfully !
Enjoy our non-phallic ingame screenshot for this week =D
Networking is an enormous step for the game because.. what’s a strategy game without multiplayer? =P
Some real advanced shit is going on at this current moment !Not much to show though…We’re getting there, no worries.
Some real advanced shit is going on at this current moment !
Not much to show though…
We’re getting there, no worries.
A friendly reminder that it’s just the lazy ( and sometimes very busy ) holidays =)
Enjoy this nice screenshot showing off some sweet debug stuff that most of you people probably wouldn’t even comprehend =)
I FEEL THAT YOU HAVEN’T SEEN MY FANCY BUILDING ANIMATION ENOUGH !
Anyways, progress speed is back to normal
Although I’m studying hard to succeed my exams, I do work on the game from time to time when I’m bored. So like I previously mentioned the progress isn’t exactly on hold, it’s just sloooowed doooown.
Things are going well, we also found another great team member !
Few days left before we’re back to real progress !
Not sure if people know this but there’s also an indieDB / modDB page for our RTS game.
I’ve just posted there 2 new screenshots, because the last update there dated back to December heh
I think I’ll put soon some screens on the homepage as well =)