A random animated gif has appeared !

A random animated gif has appeared !

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A bit more finished version of the GUI.Oh hey look ,a power bar ! ( No worries, the GUI images are just placeholders )

A bit more finished version of the GUI.

Oh hey look ,a power bar !

( No worries, the GUI images are just placeholders )

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There wasn’t anything interesting to show for some while, most of the things were just some bug fixes and necessary code improvements.
But now that it’s done, I can start showing you guys the sweet stuff.

We all know that GUI is one of the most important elements of an RTS game. Unfortunately not everyone is comfortable with some fixed interfaces, some may prefer StarCraft style, others may prefer Supreme Commander’s design and maybe some of you people would love to have their own custom one.

So let me introduce you to my (still WIP) GUI system ! The point of it is to make MY life easier while making yours AS WELL, last system was just a placeholder and it was really hard to work with. This time I’m using a simple and yet customizable interface system, scalable with any screen size and can be easily adjusted to own your needs !

As easy as a simple version of HTML, you create a container, you align it to the left of the screen and then add whatever you want in there =)

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Wanted to share this awesome concept art by our newest team member =)It’s an Experimental Vehicle Transporter

Wanted to share this awesome concept art by our newest team member =)

It’s an Experimental Vehicle Transporter

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Been quite busy with some other stuff but I did work on the game as well, it’s just that the work I was doing was so boring that it wasn’t worth making posts about it.

What you see there is the insane increase of FPS I achieved, it’s the freaking double of what I had previously !

Then again, I never put the gameplay aside, it’s progressing all smoothly =)

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Well I guess you guys enjoyed your new year, cause I hell didn’t =P

Our first 2011 update, a main feature that all games need especially RTS games … which is drum roll PATHFINDING !

Currently only a basic algorithm has been implemented, kind of slow and has these awkward weird robotic paths but fear not ! I’m gonna have a more optimized one done later, one that I call “Flowfield”. Yep, Supreme Commander’s own pathfinding system will be in our game, this time without all of the problems I have talked about long time ago.

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