It's all about fights nigga

Including pointless rolling :

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Holyshit an update!

I got a nice plot for this game, gonna post more info soon as I progress.

I was slightly inspired by this wonderful game called “Glorious Leader” :

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True love simulator


( ZQSD to move around )

“Not sure what I’m doing anymore, but hey at least I’m doing something!” ~ My thought process

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Unity stuff…

My other puzzle game will be on hold for a while until I become a market store pimp. Shit, I must’ve already unlocked several achievements with the title : “DELAY YOUR GAMES BY X AMOUNT”

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The game is now almost finished, all I need is to put some music and sounds and then polish it a bit to fit all platforms.

The sooner I’m done with this, the earlier I can start working on something awesome that doesn’t involve geometrical figures =P

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Why a puzzle game?

Well, I kind of miss playing games where I start easy and then in the end I’m bashing my head on the wall while destroying everything around me like one hell of a pissed off hulk.

It is true that we have nowadays those nearly-impossible-to-complete games where it is required to have those crazy robot-level skills, but how about a game where improving your reflexes does not help?

A game where speed or precision doesn’t matter, a game which will still fuck your head up in many ways?

I don’t know if there are any hardcore puzzle games for the moment ( since I don’t play that much on my mobile ) but I do know that mine will make you tear off all your pubic hair from your genital area.

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Unity is spaghetti

I’ve been avoiding Unity for years now, mostly because every time I use it I have to lower my programming standards and that makes my hands feel dirty, very very dirty.

But this time, I said fuck it I’ll do something quick and fancy.
Reason behind that due to my poordom, I’m currently poor and living in a cardboard box with my laptop is hard, especially during the rainy days. Costs of cardboard boxes are increasing every month, and those free boxes that people throw out are constantly taken away by the more popular hobos around me. My goal is to get some money and hire some people to steal those people’s boxes, it’s a flawless plan and they’ll never know who did it, the only thing they’ll see will be my badass box fort - which I’ll later transform into a box city.

Anyhow, the only way to achieve my goals would be to use Unity, the poor dev’s friend.

You thought that I would never make stupid puzzle games? Well, guess what the following image is?

Damn right, a motherfucking brain-teasing super-hardcore puzzle game.

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Crappy last year's projects

Finally I have the freedom I’ve always craved for and my thirst for game dev will be eventually quenched. There were some – well, actually a huge 2 month delay because I had to finish documenting certain things at my previous job, but that’s now done and finished.

There were few games over the last year that I tried to work on, some were great ideas, others were just silly stuff. Anyhow, here they are :

Project 1 : Improper Ways

I’ve been a quite fan of Commando series and Desperados back when games used more about strategy and tactics than silly stories and fancy graphics. It’s clear that nowadays we don’t see many games in this style, so I thought why not try to make one? The twist to my idea is that you play with bad guys rather than some good-hearted heroes ( who doesn’t love anti-heroes ? =D ). I’ve had plenty of interesting things planned for this game but once again due to lack of time and energy I’ve had to put this one to sleep.

Project 2 : RageSouls ( aka RageFX remake )

Well, this game, which started mostly everything, had to be remade.
I made it first in XNA, then in my own engine ( the one used for my strategy game ) and then in Java ( thought it would be interesting to have it cross-platform ) but in the end I didn’t get anywhere because once again, no time.

Project 3 : Moderator

Wouldn’t it be interesting to play a forum thread and fight all the people who posted in that thread? I thought it would. Also postponed.

Project 4 : Intoxication simulator

This one is kind of self explanatory heh.

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Making this page slightly more useful

You may have realized that there’s a new link in the menu bar called “Useful GameDev links”.

But I’m pretty sure you didn’t, so this is why I’m making this post showing off that there is actually something different about this blog !

I’ll prepare next time some screenshots of some of my half-arsed projects from last year, at least that’ll fill up a bit for the lack of last year’s updates.

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That image represents last year and that wonderful new year !

Luckily I didn’t have to take a photo of me walking on a shit because I knew that somewhere on the internet, there had to be a picture of some guy walking on a turd. And there it was, the perfect photograph for this post.

Anyhow, what shitty lessons have we learned these last 2 years?

Boredom + Game Dev Work = Great Progress
Studies + Game Dev Work = Good Progress & Failed Exams
Real Paying Job + Game Dev Work = No Progress & Lots of Money Real Paying Job + Exaggerated Complex Long Term Game Project = Knowledge & Burnout & Less money

Clearly there was a problem in my maths, “Real Paying Job” variable was slowing down my progress and it was causing some other negative side effects, like making money. It wasn’t about hard work, challenges or finished projects anymore, it was all about working on same things every day and getting paid fixed amount of money ( with small bonuses here and there of course, but that doesn’t matter much ).

There is no fun, no challenge and no satisfaction in doing repetitive work.

So I did what any normal unlicensed doctor would do, I removed that parasite without knowing what might happen next. Because after all, there is no success without failure, and there is no failure unless you’re completely broke and live your life off eating noodles and other unhealthy stuff !

Now here I am, with 3 weeks of work left, twiddling my thumbs and waiting until I can start my new life as a hobo game developer.

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