goober:
I vote for the second option but must I add that to make things fair (for the loyal members of the community, the ones staying and playing the game more than a week), by allowing points to the user's "bank" in order to upgrade to what they want by experience (kills) in the arenas. You get my drift?
The points will constant, there won't be any kind of grinding, constant means that it won't change , EVER

You might now reconsider your choice
Evlesoa:
If you do implement some sort of "experience" system, as it seems, the reward for hurting or killing a high-experienced player should hold an equal reward for the newbies, to be able to even out and catch up to their rank. Instead of "exp" you use kills, and ranks. Just an idea to add on to what Goober said.
Same for you buddy, there won't be any grinding, maybe some special items that yo can earn but they won't come for free you'll have to sacrifice your secondary weapon in order to equip it.
Titoo:
It's difficult to choose between the 1st and the 2nd path... they're both fun. So I'll choose the 3rd
Explique moi un peu pourquoi?
