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Ideas / Suggestions / Improvements Forum / Ideas / Suggestions / Improvements /

CHOOSE THE GAME'S PATH

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Xerios
ADMIN
#1 | Posted: 3 Jul 2009 19:57 | Edited by: Xerios
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This thread will decide where everything will be headed.
I will give you 3 choices, , you'll choose one and tell why you'd like it.



1) Original path :
I will continue adding new classes, each new class will have their own abilities , highly detailed appearance and unique weapons like for example long range lightning strike, multiple arrows or ability to freeze the time around you, abilities like invisibility or super speed or super jump or even have your body in fire that way anyone you touch will get damaged or even paralyzed. Then later I'll could even add a fourth weapon to all classes. Then of course there will be special items which you will be able to earn, like for example a fancier cloth for your mage or a whole new (cooler) appearance for the warrior.
Everything will be balanced

2) The new idea path :
You will have the power of fully customizing your character, to the slightest detail which means that you will be able to give him more life, speed , jump height, energy amount, and much more. Fully customizable appearance, make him wear a hat, change your character's color, and lots of more. Ability to make him whoever you want, give him any weapon like a fireball casting sword holding dude with a stun bomb.
Of course there will be a balance, you will have several points to spend (will stay constant), you can either spend your points on life or on a special weapon but not both cause you will never have enough points to have every single best weapon in the game.
But be aware that when you play the game, you won't know with who you'll be dealing.

3) A mix between class based and the new idea :
There will be 3 ( or more? ) classes, one mage user,other more engineer one, and other brute.
Each class will have their speed, energy, life predefined you won't be able to change those unlike in the 2nd idea. Instead what you will be able to do is to choose your class' weapons and maybe even his ability, a mage class won't be able to use brute class' weapons, each one will have their own list of weapons to choose from, like for example mage could have lightning bolt/fire ball/ice bolt to choose from as his primary weapon. Like again in the 1st idea you will be able to slightly modify your character's appearance.
All characters will keep their characteristics, mage will stay a dangerous range user, brute will stay a dangerous low-range user and engineer will stay as the one who always have tricks up his sleeve
goober
Player
#2 | Posted: 3 Jul 2009 20:23
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Posts : 23
I vote for the second option but must I add that to make things fair (for the loyal members of the community, the ones staying and playing the game more than a week), by allowing points to the user's "bank" in order to upgrade to what they want by experience (kills) in the arenas. You get my drift?

But other then that, I think the second option is best. It may seem unfair to newcomers, but once they "level up" they'll be able to reach potential along with the loyal regulars.

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Evlesoa
Player
#3 | Posted: 3 Jul 2009 21:00 | Edited by: Evlesoa
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Posts : 35
I also vote for the second option, for the same reason which Goober gave.

If you do implement some sort of "experience" system, as it seems, the reward for hurting or killing a high-experienced player should hold an equal reward for the newbies, to be able to even out and catch up to their rank. Instead of "exp" you use kills, and ranks. Just an idea to add on to what Goober said.

Randomness is the way to go. Not knowing who you are, to better have the "click and go" theme there. Ex; Thinking on your feet. If a person pulls out some crazy weapon, you pull out one of your crazy weapons and Toe-To-Toe against him.
Titoo
Player
#4 | Posted: 4 Jul 2009 03:40
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Posts : 14
It's difficult to choose between the 1st and the 2nd path... they're both fun. So I'll choose the 3rd

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Xerios
ADMIN
#5 | Posted: 4 Jul 2009 07:00 | Edited by: Xerios
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goober:
I vote for the second option but must I add that to make things fair (for the loyal members of the community, the ones staying and playing the game more than a week), by allowing points to the user's "bank" in order to upgrade to what they want by experience (kills) in the arenas. You get my drift?

The points will constant, there won't be any kind of grinding, constant means that it won't change , EVER
You might now reconsider your choice

Evlesoa:
If you do implement some sort of "experience" system, as it seems, the reward for hurting or killing a high-experienced player should hold an equal reward for the newbies, to be able to even out and catch up to their rank. Instead of "exp" you use kills, and ranks. Just an idea to add on to what Goober said.

Same for you buddy, there won't be any grinding, maybe some special items that yo can earn but they won't come for free you'll have to sacrifice your secondary weapon in order to equip it.

Titoo:
It's difficult to choose between the 1st and the 2nd path... they're both fun. So I'll choose the 3rd

Explique moi un peu pourquoi?
Toxik
Player
#6 | Posted: 4 Jul 2009 08:49
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Posts : 5
Third path.

Second could be unbalanced.
The first works, but the third would add more variety.

THIRD FTW.
Gamling
Player
#7 | Posted: 4 Jul 2009 09:14
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Posts : 15
I'd have to go with 3'rd. As stated above; First works and third adds more to it. 2'nd could be hard to balance... But it sounds interesting too... Hmm.

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joxp
Player
#8 | Posted: 4 Jul 2009 09:30
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Posts : 36
I say 2nd but it should, in the future have some kind of EXP system or a mode to switch between classic (hatevers comming up next) and new (with some sort of balanced EXP system and ranks with the ability to mach you skill level with others) I like being able to customize and have people running around pulling out random weapons and look random.
tomhb
Player
#9 | Posted: 4 Jul 2009 09:38
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Posts : 62
Well, the first one is still the best to me.

The 3rd could be fun too. But, I think you should only have to choose 1 attack.
I mean, as a warrior, you always have a spear and a sword. And you have to choose betweek a shield, mace, axe, hammer, lance etc.

But you musn't be able to fastly switch it.
I mean, you musn't be able to join a game with a lance as special weapon then take a hammer as a special weapon etc.
You must know what's your adversary's special weapon.
The warrior sprite may be different? I mean, a shield/lance/mace... in his back ?

I still think the 1st solution is the best.
You won't be able to make new close-fighter class if another one can already use a shield, a sword, a mace, an axe and a hammer. Or, the differences won't be enough cool...
You see what I mean ?

_
Voted.

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Evlesoa
Player
#10 | Posted: 4 Jul 2009 10:15 | Edited by: Evlesoa
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Posts : 35
Here's why Idea 1 and 3 Sucks.

#1. There's no customization between how much health, energy and what not you can get. Meaning, if you wanted to kill your life to get a ton of energy, you wouldn't be able to do that.

Then, the other problem with #1 is that you can't earn anything, everything is predetermined. Unlocking / Earning weapons is one of the most important features in my opinion. If all you get is clothes, how does this make you any more unique?

#3. Again, no customization between health, energy, etc

And again, what are you unlocking?

There's not much difference between 1 and 3. I actually see no difference. Maybe I'm overlooking it...

I feel that idea 2 will bring more originality with spells since you have a wider range to choose from if I'm not mistaken. I'm big on casters...

Edit - So it's 3 for Idea 2, 3 for Idea 3, and 1 for Idea 1

Edit 2 - Hold up, will CLOTHES give you BONUSES? Like + Energy, or + Life or + Speed?

You should have 6 slots for clothes. Helmet, Body, Arms, Gloves, Leggings and Boots. Boots give speed, helmet can add to your health/energy? Arms can add to your accuracy, Gloves add to Damage, Leggings add to jump-strength (how high you jump) and Body adds to protection from damage? Gloves for mages would add to spell damage of course, and effectiveness of spells? Ex; Higher range, or something? Makes any sense?

Bottom line is, clothes should do something more than just cosmetics. If you want to make it MORE unique, why not make it so things can DROP (like after you kill someone, there's a 1% of drop of a random item, and you could TRADE with other players?)

Sorry, I put a suggestion here. Hope that's ok lol.
goober
Player
#11 | Posted: 4 Jul 2009 10:33
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Posts : 23
tomhb:
You must know what's your adversary's special weapon.

Actually, it would be better to NOT know what your adversary wields. It takes the fun out of not knowing what you are dealing with. This way you have to cope and react to the scenario.

But in this case, you just want it to be the same so that all the newcomers are raped because you've been here longer and know the ropes.

I already voted, but #2 is best for this kind of game.



'Nuff said.

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tomhb
Player
#12 | Posted: 4 Jul 2009 10:46
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Posts : 62
Not knowing who you're facing will just result in doing the same attacks all the time.
You'll just DPS as much as you can.

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goober
Player
#13 | Posted: 4 Jul 2009 10:50
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Posts : 23
And you already don't use the same attacks with classes you choose already???

Are you saying you want to be able to switch classes whenever, instead of being set with your own very customized character, that you'd be able to switch abilities with by replacing certain gems with others to get certain traits?

Not knowing what you're dealing with and defeating them, takes SKILL.

Knowing what you've been dealing with, over and over and over, (like the game now) takes LUCK.

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Evlesoa
Player
#14 | Posted: 4 Jul 2009 11:03
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Posts : 35
goober:
Knowing what you've been dealing with, over and over and over, (like the game now) takes LUCK.

Definitely agree here. It takes luck because you're equal, and it's really about who can hit someone else first, and it's luck since the person is always doing the same moves and you have a random chance to hit and kill him if you're both warriors using spears or something.
tomhb
Player
#15 | Posted: 4 Jul 2009 11:16
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Posts : 62
Evlesoa:
you have a random chance to hit and kill him

Not at all.
The only problem here is lag.

Goober:
goober:
Not knowing what you're dealing with and defeating them, takes SKILL.

Of course, it takes some skill to aim, but no strategy at all.

You see X player. What to do ? Attack him ! Why would you change your attack ? Just to change ? Why wouldn't you use the best attack you have ?
You would use the best attack you have !
It would always be the same strategy !

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