Fucking christ. I gotta retype what i typed up because i forgot to log in... argh!!
tomhb:
If you're playing with guys you don't know, killing alone etc. The game will fast become boring.
Yes ?
No, actually. Let me explain. First of all, games don't die due to you being lonely and all emotional about not playing with people you know. This goes with, soloing. In every game, there is a time where you solo and go 1 on 1 with others. If this makes you depressed then you shouldn't play this game at all.
Secondly, what makes a game REALLY die is 1. Lack of Updates and New Content, 2. Lack of Support, 3. Lack of Advertising, and last but not least, 4. Losing interest because of repetitiveness
tomhb:
Wars have to be skill-based, and strategies must be thought before the game starts.
Wrong again. Wars are skill based, it's called team work. And looking at the player's hand isn't going to save your suck-ass clan.
Lets take Natural Selection for example, and also take Tremulous for a comparison. When the game starts, you have humans and aliens to choose from. Aliens, of course, have a variety of evolutionary forms. Humans, on the other hand, can get equipped from their armory at ANY time. This means, one guy is going with a shotgun, a lucifer's cannon (heavy energy weapon). Then we add a chaingun, and a battlesuit. Now, as aliens, you DON'T know WHAT path they will take to destroy your base. Oh no Tohmb, what will you do? Will you beg them to tell you their strategy? For all you know, one guy could be going with a heavy battlesuit taking the high road, and 2 guys taking the middle road. How will you fight them? You don't know their actions or strategies. You are UNPREPARED.
Same for Natural Selection. You just don't know what the fuck people are planning unless you ask them. What if, suddenly, you have a dragoon alien coming up to your base? You have to CHANGE your strategy and get equipped with the proper weapon to fight it off before it destroys your base. Is this the same strategy that you planned BEFORE-HAND? NO! Of course not. That's called skill, by changing and adapting and still getting ahead of the game.
tomhb:
If people have too many possibilities, strategies couldn't be thought before the game starts.
The game rules have to be simple, easy to know.
Your clan has to win because it managed to, not because it used hidden attacks you didn't think about.
Once again. People are unpredictable. Strategies cannot be thought before the game start because people change their strategies all the time.
This isn't a linear game. It's not tic-tac-toe. Start thinking with a 3 dimensional mind. Ever heard of team speak? When I used to play Tremulous, we changed how we used to do things all the time. This game is a lot simpler, so there really isn't as much difficulty of fighting random enemies. I could be playing a Tyrant (a heavy alien who slashes the shit out of most humans really fast) and I encounter a shotgun. Piece of cake. What if he goes back to base and changes really quick to a different gun and chases me? I didn't expect him to change his weapon, yet he did. Now what??