» Username   Password Don't have an account ? Register now

Forum

Please login to post. Don't have an account ? Register now
Ideas / Suggestions / Improvements Forum / Ideas / Suggestions / Improvements /

CHOOSE THE GAME'S PATH

 Page:  ««  1  2  3  »» 
goober
Player
#16 | Posted: 4 Jul 2009 11:20
Reply 

Posts : 23
Think what you will about there being no strategy. There's strategy for every situation.

__________________
Lumberjack Attack! is underway!
http://www.biteycastle.com/smf/index.php/topic,1511.0.html
Xerios
ADMIN
#17 | Posted: 4 Jul 2009 12:45
Reply 


goober:
There's strategy for every situation.

I actually agree with that, theres always a solution for everything


This makes me now reconsider my choice
joxp
Player
#18 | Posted: 4 Jul 2009 12:47
Reply 

Posts : 36
Yes there is, but don't bother with him he just can't understand what random and fun are. And I 100% aggre there IS strategy for every situation. Think what do you mean by the best weapon? are you going to pull out your giand super bulky very high damage sword which you would presume as your best weapon against a person with a low damage super light, super fast dagger or kantana? Who would win? It's random but most likely the guy with a dagger/kantana and BTW your talking about something bad for what we already have and what you want, most people already use the best weapon they got for these classes but without set things we could achive better things, besides what wrong with customization? Looking like your personality? Playing like you wanted too? This will truely evolve the game, think how it will spread! a game with FULLY customizable characters! Everyones been waiting for this type of multiplayer game but it hasen't happened yet!
goober
Player
#19 | Posted: 4 Jul 2009 12:47
Reply 

Posts : 23
Just trying to help.

You can make it fair even if you choose choice 2. You can create a distinct system for it to make everything fair and balanced, Xerios.

__________________
Lumberjack Attack! is underway!
http://www.biteycastle.com/smf/index.php/topic,1511.0.html
joxp
Player
#20 | Posted: 4 Jul 2009 12:48 | Edited by: joxp
Reply 

Posts : 36
"This makes me now reconsider my choice" Heh i hope that means what I think it means! Now BRB I just got a hair cut and I need to get the hair bits out.
tomhb
Player
#21 | Posted: 4 Jul 2009 13:08 | Edited by: tomhb
Reply 

Posts : 62
Well. The game needs durability, right ?

Right, now, let's speak about what does a game not to be durable.
If you're playing with guys you don't know, killing alone etc. The game will fast become boring.
Yes ?
The game needs a teamplay base. There should be clans (guilds) and clan-wars.
That's what a good community needs.

Wars have to be skill-based, and strategies must be thought before the game starts.

[I know, Joxp will say "Oh, wars ? why wars ? No, no, no, fun, fun, fun, please fun, only FUN, we want fun. Other things doesn't matter !"]

If people have too many possibilities, strategies couldn't be thought before the game starts.
The game rules have to be simple, easy to know.
Your clan has to win because it managed to, not because it used hidden attacks you didn't think about.

To stay simple but interesting, the game musn't turn to #2.
#1: 3 classes might make you feel stucked into a narrow game. Some other classes would have to born.
#3: If the games let you set your character however you want, with too many possibilities, this would be like the #2.
I think you would have to choose between 3, 4, or 5 subclasses by choosing 1 attack between 3, 4 or 5, not by choosing 3 attacks.
I mean, you have to choose between ~3 subclasses for each mainclass.

__________________
Oow…
        …Ned.
Evlesoa
Player
#22 | Posted: 4 Jul 2009 13:37 | Edited by: Evlesoa
Reply 

Posts : 35
Fucking christ. I gotta retype what i typed up because i forgot to log in... argh!!

tomhb:
If you're playing with guys you don't know, killing alone etc. The game will fast become boring.
Yes ?

No, actually. Let me explain. First of all, games don't die due to you being lonely and all emotional about not playing with people you know. This goes with, soloing. In every game, there is a time where you solo and go 1 on 1 with others. If this makes you depressed then you shouldn't play this game at all.

Secondly, what makes a game REALLY die is 1. Lack of Updates and New Content, 2. Lack of Support, 3. Lack of Advertising, and last but not least, 4. Losing interest because of repetitiveness

tomhb:
Wars have to be skill-based, and strategies must be thought before the game starts.

Wrong again. Wars are skill based, it's called team work. And looking at the player's hand isn't going to save your suck-ass clan.

Lets take Natural Selection for example, and also take Tremulous for a comparison. When the game starts, you have humans and aliens to choose from. Aliens, of course, have a variety of evolutionary forms. Humans, on the other hand, can get equipped from their armory at ANY time. This means, one guy is going with a shotgun, a lucifer's cannon (heavy energy weapon). Then we add a chaingun, and a battlesuit. Now, as aliens, you DON'T know WHAT path they will take to destroy your base. Oh no Tohmb, what will you do? Will you beg them to tell you their strategy? For all you know, one guy could be going with a heavy battlesuit taking the high road, and 2 guys taking the middle road. How will you fight them? You don't know their actions or strategies. You are UNPREPARED.

Same for Natural Selection. You just don't know what the fuck people are planning unless you ask them. What if, suddenly, you have a dragoon alien coming up to your base? You have to CHANGE your strategy and get equipped with the proper weapon to fight it off before it destroys your base. Is this the same strategy that you planned BEFORE-HAND? NO! Of course not. That's called skill, by changing and adapting and still getting ahead of the game.

tomhb:
If people have too many possibilities, strategies couldn't be thought before the game starts.
The game rules have to be simple, easy to know.
Your clan has to win because it managed to, not because it used hidden attacks you didn't think about.

Once again. People are unpredictable. Strategies cannot be thought before the game start because people change their strategies all the time.

This isn't a linear game. It's not tic-tac-toe. Start thinking with a 3 dimensional mind. Ever heard of team speak? When I used to play Tremulous, we changed how we used to do things all the time. This game is a lot simpler, so there really isn't as much difficulty of fighting random enemies. I could be playing a Tyrant (a heavy alien who slashes the shit out of most humans really fast) and I encounter a shotgun. Piece of cake. What if he goes back to base and changes really quick to a different gun and chases me? I didn't expect him to change his weapon, yet he did. Now what??
tomhb
Player
#23 | Posted: 4 Jul 2009 13:56
Reply 

Posts : 62
Such a game needs a tactical preparation @ high level.
Ofc, you'll adapt it ingame, but a game you're playing with not any strategy isn't a a well made teamplay game.

Evlesoa:
People are unpredictable.

Of course they are.

__________________
Oow…
        …Ned.
goober
Player
#24 | Posted: 4 Jul 2009 14:02
Reply 

Posts : 23
tomhb:
If you're playing with guys you don't know, killing alone etc. The game will fast become boring.
Yes ?

No. Let's all just block newcomers from coming in and playing just so its secluded for Tomhb to learn how the current members fight, so he can win every match.

Since he is, and I quote from him, "the best".

tomhb:
To stay simple but interesting, the game musn't turn to #2.

False. It can still be simple with a system, and by far #2 gives everyone a FAIR chance. With a customizable system, but fixed, say you are given 5 slots to fill with abilities (all balanced with other abilities), this gives the community a sense of diversity, which the world we live in IS.

tomhb:
#2: If the games let you set your character however you want, with too many possibilities, this would be like the #2.

Who said anything about too many possibilities? Xerios can make a system.

__________________
Lumberjack Attack! is underway!
http://www.biteycastle.com/smf/index.php/topic,1511.0.html
Evlesoa
Player
#25 | Posted: 4 Jul 2009 14:13
Reply 

Posts : 35
tomhb:

Evlesoa:
People are unpredictable.

Of course they are.

If they are, why didn't you do something about 9/11 attacks? why didn't you do something about American International Group? Or what about General Motors?

They're predictable right? Why didn't you report and told someone who is in charge that these companies would go bankrupt?

Apparently, no one knew. That includes you. You're not a fairy from Mario land, and you're not a psychic. Point made. Unpredictable.

tomhb:
Such a game needs a tactical preparation @ high level.
Ofc, you'll adapt it ingame, but a game you're playing with not any strategy isn't a a well made teamplay game.

Ohh Poor Poor Tohmb! I am sooo sorry your that your petty leadership skills don't allow you to do any "tactical preparation @ high level." Is this due to your lack of mentality?

I didn't know you were mentally "impaired" and can't adapt to "high level" games. This is the impression I get.

And tremulous IS a team game, so is natural selection. If it's not, why are there only 2 teams? Humans and Aliens? Explain? And how is it, our clan used to win every 6:1 games? It just happens that our team work and constant strategy, as well as training and scrimmages added to our cooperating and communication abilities.
tomhb
Player
#26 | Posted: 4 Jul 2009 14:27
Reply 

Posts : 62
Well, let's say that I'm brainless. Si �§a peut te faire bander ;)

__________________
Oow…
        …Ned.
Evlesoa
Player
#27 | Posted: 4 Jul 2009 14:34
Reply 

Posts : 35
tomhb:
Well, let's say that I'm brainless. Si �§a peut te faire bander ;)

Seems like this is just an excuse for you not being able to answer my questions.

Oh well. I'll leave it there.
Titoo
Player
#28 | Posted: 4 Jul 2009 15:22 | Edited by: Titoo
Reply 

Posts : 14
Xerios:
Titoo:
It's difficult to choose between the 1st and the 2nd path... they're both fun. So I'll choose the 3rd

Explique moi un peu pourquoi?

Foouuu tu me sauves l� . Pourquoi le 3eme choix ? Parce que on y retrouve tout ce que je voudrais : une customisation des personnages (couleurs, accessoires (?),etc. ) mais aussi de ses armes (ou sorts pour le mage) sans pour autant que le jeu devienne ing�©rable avec de interminables reglages pour la vitesse, la force etc...
En gros: il y a 3,4,5 (?) mod�¨les (comme guerriers,mages...) on en choisit un (par exemple guerrier) on le met en rose et on lui choisi un bon marteau et hop on joue. C'est fantastique. Enfin moi c'est ce que je veux.

PS: c'est pas la peine j'essaierai pas en anglais

__________________
L'�©chec est l'�©pice qui donne sa saveur au succ�¨s.
[Truman C.]
joxp
Player
#29 | Posted: 4 Jul 2009 15:33
Reply 

Posts : 36
W00T TREMULUS! I'm MasterChief in it. "[I know, Joxp will say "Oh, wars ? why wars ? No, no, no, fun, fun, fun, please fun, only FUN, we want fun. Other things doesn't matter !]" No Clans and wars ARE fun who said that their NOT fun? Well you have no idea about me and what I know, but i know that you are lacking brainpower tomhb. Don't try to deny us a better game. BTW Evlesoa is right, all about Tremulus you go around and all the sudden instead of killing the overmind or an egg a guy jumps off the ceiling to try and kill you, there stragity changed.
Evlesoa
Player
#30 | Posted: 4 Jul 2009 15:42
Reply 

Posts : 35
joxp:
W00T TREMULUS! I'm MasterChief in it

ORLY?

When did you start under that name?
 Page:  ««  1  2  3  »» 
Your Reply
Bold Style  Italic Style  Image Link  URL Link  Color Picker     :) ;) :-p :-( More smilies...  Disable smilies in post

 
Browsing forum: Guests - 1
Members - 0
Most users ever online: 25 [11 Mar 2010 17:11]
Guests - 25 / Members - 0

 

© 2008 RageFX.com
Page generated in 1,283,971,031.0003 seconds.