Finally finished my particle editor and implemented in the editor, also worked some more on the animations and implemented two handed weapons ( using them won’t let you hang or slide & shoot )
Ow yeah I’ve added weapon weight as well so you won’t be able to run/jump with a heavy weapon as fast as with a knife, everyone knows you run faster with the knifes.
Sorry for the long wait, been partying for bit too long =P
I’ve also made a lot of sketches/ideas which I might post them here a bit later.
For now, enjoy the explosionz
Didn’t expect this to be so frustrating, had to create a spline editor and gradient color picker just for this simple tool.
Anyways I have to finish what I started.
Here’s a Beee-uuuu-tifull pic :
Wonder what I was working on?
I was making a particle system ! No, not a dumb stupid velocity+1 crap but some advanced shit that you probably don’t care and won’t understand ! =D
Thats no way near to what my particles ingame will look like, I’ll make them so awesomely hawt that’ll you’ll be constantly pissing blood while playing RageEffect 2.
First, I’m kind of late but Merry Christmas to ya all
Second, there been lots of bug fixing , and planning. I’ve tried implementing a new animation system which would grant me even more control over my animations, but sadly after a huge time of work I failed doing it and noticed that it would be better if I left my animation system as it is. Although I might reconsider later and try to implement it again =)
For now , I successfully implemented sword attacks and made them work on both clients( it was kind of a dilemma, didn’t exactly know how I would make it work )
Here have some gif animation !